Studied for years to be a wizard but never mastered any spells other than mage hand and prestidigitation. Locals say that a unicorn died in that spot and the tree grew from its corpse. Its crinkled leaves grow pure white, and it grows deep-crimson fruit the size of a fist on the full moon. There is no third floor.Ī huge, majestic tree grows outside the front door. ![]() The reflection in the mirror at the top of the stairs doesn’t match what’s on this side of it.įolks sleeping on the second floor occasionally hear footsteps, pacing across the ceiling above them. It is never the same knot and never the same eye. The eye watches for a while before closing again and returning to normal wood. The feather is a feather token.Įvery once in a while, one of the knots in the wood walls opens and reveals an eye. On occasion, it will swoop down and deposit one of its feathers in front of a chosen patron, and it will bites the hand of anyone else who tries to take it. In the evenings, a snowy owl perches in the rafters. The cask of red wine behind the bar never needs refilling. The beams of the walls and ceiling grow branches that blossom with fragrant yellow flowers on the spring solstice. No one ever sees where it comes from.įolks who sleep in Room 2 always wake up missing one sock. The next day, a rat appears, running the exact same route. The other is filled with liquid moonlight.Īt 2:02 p.m. Whether the PCs are only passing through or this becomes their new home base, this provides all the elements needed to keep things interesting! Tavern Name Generator (Roll Twice) 1d20 Maybe it's the simplicity of it.The tavern is a staple of games everywhere, but creating new and interesting ones can be tiring, especially if your PCs travel from town to town often! Our Tavern Generator will provide tables for not only naming your tavern but also for fleshing out your tavern keeper, food, drinks, and attributes unique to each establishment. ![]() That took me longer to adjust to, but even that seems like a natural to me now. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.Įven the single saving throw. They seem to fit into S&W with little fuss. ![]() I grab and pick and steal from just about all OSR and Original resources. (my God but I can run it nearly without the book) Just much less rules hopping than I remember. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. I can house rule it and it doesn't break. It's easy for lapsed gamers to pick up and feel like they haven't lost a step. So, out of all that, why Swords & Wizardry ? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups) I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls BOTH editions of LotFP's Weird Fantasy and some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea. Actually, I have the whole available line in print. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment). I have OSRIC in full size, trade paperback and the Player's Guide. Believe me when I say I have them all in dead tree format.
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